Livres

Dernière mise à jour: 7 mars 2010

Informatique

  • Beautiful Code: Leading Programmers Explain How They Think / Andy Oram – Greg Wilson
  • (3/5)

  • Code Complete: A Practical Handbook of Software Construction / Steve McConnell
  • (3.5/5)

  • Clean Code: A Handbook of Agile Software Craftsmanship / Robert C. Martin
  • (5/5)

  • Data Structures And Algorithm Analysis in Java / Mark Allen Weiss
  • (4/5)

  • Design patterns: elements of reusable object-oriented software / Erich Gamma
  • (4/5)

  • Don’t Make Me Think! A Common Sense Approach to Web Usability / Steve Krug
  • (4/5)

  • Mathématiques discrètes / Kenneth H. Rosen
  • (3/5)

  • Metaprogramming Rub / Paolo Perrotta
  • (5/5)

  • Rails for PHP Developers / Derek DeVries, Mike Naberezny
  • (5/5)

  • Systèmes d’exploitation / Andrew Tanenbaum
  • (5/5)

  • The Productive Programmer / Neal Ford
  • (4/5)

  • Software Engineering Body of Knowledge (SWEBOK)
  • (3/5)

  • The Pragmatic Programmer: From Journeyman to Master / Andrew Hunt – David Thomas
  • (4.5/5)

  • Text Mining: Predictive Methods for Analyzing Unstructured Information / Sholom Weiss – Nitin Indurkhya – Tong Zhang – Fred Damerau
  • (3/5)

Ingénierie

  • Analyse: Concepts et contextes: Volume 2: Fonctions de plusieurs variables / James Stewart
  • (5/5)

  • Équations différentielles / William E. Boyce
  • (4/5)

  • Mécanique pour ingénieurs: Volume 1: Statique / Ferdinand-P Beer – Johnston Russel Jr
  • (5/5)

  • Mécanique pour ingénieurs: Volume 2: Dynamique / Ferdinand-P Beer – Johnston Russel Jr
  • (5/5)

Gestion

  • Joel on Software / Joel Spolsky
  • (4/5)

  • Smart & Get Things Done / Joel Spolsky
  • (4.5/5)

  • Managing Humans: Biting and Humorous Tales of a Software Engineering Manager / Michael Lopp
  • (5/5)

Conception logicielle orientée jeux

  • 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics / David H. Eberly
  • (2/5)

  • Data Structures for Game Programmers / Ron Penton
  • Game Design – Theory and Practice, 2nd Edition / Richard Rouse III
  • Game Design Foundations / Roger E. Pederson
  • Game Design, 2nd Edition / Bob Bates
  • Game Development and Production / Erik Bethke
  • (3.5/5)

  • Game That Sell! / Mark H. Walker
  • (3.5/5)

  • Mathematics for Game Developers / Christopher Tremblay
  • Programming Game AI by Example / Mat Buckland
  • Software Engineering and Computer Games / Rudy Rucker
  • Software Engineering for Game Developpers / John P. Flynt
  • Tricks of the Windows Game Programming Gurus / André Lamothe

Général

  • Candide / Voltaire
  • (4.5/5)

  • Dom Juan / Molière
  • (4/5)

  • L’alchimiste / Paulo Coelho
  • (5/5)

  • L’art de la guerre d’après Sun Tsu / Wang – Xuanming – Sui Yun
  • (5/5)

  • L’enfance d’un chef / Jean-Paul Sartre
  • (5/5)

  • La guitare / Del Castillo Michel
  • (4/5)

  • Lancelot ou Le Chevalier de la charrette / Chrétien de Troyes
  • (4.5/5)

  • Le Vieil Homme et la Mer / Ernest Hemingway
  • (3/5)

  • Rhinocéros / Eugène Ionesco
  • (4/5)

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