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	<title>tomrochette.com</title>
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	<description>What&#039;s up with my life</description>
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		<title>PHPUnit &#8211; PHP Fatal error: require_once(): Failed opening required &#8216;PHPUnit/Util/Filter.php&#8217;</title>
		<description><![CDATA[A friend of mine was trying to install PHPUnit on his mac (OS X Lion), but unfortunately, he got stuck during the process. At some point, he was faced with this error being displayed. We both looked at the problem and first made sure that said file existed. It was the case, weird&#8230; A bit [...]]]></description>
		<link>http://www.tomrochette.com/phpunit-php-fatal-error-require_once-failed-opening-required-phpunitutilfilter-php/</link>
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		<title>PHPUnit not outputting coverage-html</title>
		<description><![CDATA[I&#8217;ve been using PHPUnit recently to test a Kohana application I&#8217;m developing as my last semester project for my bachelor&#8217;s degree. At some point during the development, code coverage generation decided to stop working on my desktop (my remote CI still had no problem). I started diagnosing the problem, being on Windows, I thought it [...]]]></description>
		<link>http://www.tomrochette.com/phpunit-not-outputting-coverage-html/</link>
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		<title>Daniel Pink &#8211; Motivation</title>
		<description><![CDATA[]]></description>
		<link>http://www.tomrochette.com/daniel-pink-motivation/</link>
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		<title>Serializing &#8220;anything&#8221; in C# using extensions</title>
		<description><![CDATA[I was recently interested in getting C# objects to serialize into XML so that I could save and load a configuration out of a file. Sadly, C# support for XML and serialization is far from the best stuff I&#8217;ve seen in programming. But anyway, here&#8217;s what this post is about: using DataContract with a bit [...]]]></description>
		<link>http://www.tomrochette.com/serializing-anything-in-c-using-extensions/</link>
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		<title>Enginuity series on GameDev.net</title>
		<description><![CDATA[I&#8217;ve just stumbled upon a series of articles from Richard Fine that were written in 2003 which describes the basics of a game engine he calls Enginuity. It lays the foundations to basic memory management, logging, kernel and tasks management and much more. An extremely interesting read. Sadly, you can read in the articles that [...]]]></description>
		<link>http://www.tomrochette.com/enginuity-series-on-gamedev-net/</link>
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		<title>Automatic Mechanical Self Replication</title>
		<description><![CDATA[]]></description>
		<link>http://www.tomrochette.com/automatic-mechanical-self-replication/</link>
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		<title>Éthique de l&#8217;ingénieur et drones militaires</title>
		<description><![CDATA[Les départements militaires sont souvent les premiers à placer leur argent dans des technologies révolutionnaires qui pourraient leur permettre d’avoir un avantage stratégique sur leurs ennemis. Un exemple connu est celui de la conception de l’ordinateur. Les ordinateurs avaient comme but premier d’effectuer le calcul d’équations complexes décrivant la trajectoire d’un projectile. Ces équations contenaient [...]]]></description>
		<link>http://www.tomrochette.com/ethique-de-lingenieur-et-drones-militaires/</link>
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		<title>Marshal un hash avec proc</title>
		<description><![CDATA[Il arrive souvent que l&#8217;on veut écrire un hash imbriqué, tel que objet[:unevaleur][:unesecondevaleur] accédant à la valeur :unesecondevaleur du hash contenu dans objet[:unevaleur]. Voici une implémentation simpliste de la chose. 1 X = Hash.new &#123;&#124;h, k&#124; h&#91;k&#93; = Hash.new&#40;0&#41;&#125; Avec ce code, à chaque fois qu&#8217;on crée un hash non-existant dans X, on ajoute un [...]]]></description>
		<link>http://www.tomrochette.com/marshal-un-hash-avec-proc/</link>
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		<title>Software developer</title>
		<description><![CDATA[A man is flying in a hot air balloon and realizes he is lost. He reduces height and spots a man down below. He lowers the balloon further and shouts: &#8220;Excuse me, can you tell me where I am?&#8221; The man below says: &#8220;Yes you&#8217;re in a hot air balloon, hovering 30 feet above this [...]]]></description>
		<link>http://www.tomrochette.com/software-developer/</link>
			</item>
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		<title>Développement logiciel sur plateforme Linux et Windows</title>
		<description><![CDATA[Le domaine informatique a toujours été dominé par trois géants (du côté consommateur) : Linux, Windows et Macintosh. Les trois systèmes étant très différents, cela a toujours causé des complications aux programmeurs qui voulaient rendre leur code accessible à une plus grande population. Ainsi, ils devaient « porter » leurs codes vers une nouvelle plateforme, [...]]]></description>
		<link>http://www.tomrochette.com/developpement-logiciel-sur-plateforme-linux-et-windows/</link>
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